Dublin, May 03, 2023 (GLOBE NEWSWIRE) — The Virtual Reality In Education Global Market Report 2023 has been added to from ResearchAndMarkets.com offer.
This report provides strategists, marketers, and senior management with the essential information they need to assess the market.
The global market for virtual reality in education has grown from $8.67 billion in 2022 to $11.95 billion in 2023 at a compound annual growth rate (CAGR) of 37.9%. The virtual reality in education market is expected to reach $46.14 billion in 2027 with a CAGR of 40.2%.
Major Virtual Reality Players in Education Market are Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited, Sony Corporation, Alchemy Immersive, Avantis Systems Ltd., Veative Labs Pvt. Ltd., VR Education Holdings, Cyberith, Sixense Enterprises Inc and Vuzix, Schell Games.
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The main components of virtual reality in education are hardware, software and solutions. The hardware component of virtual reality in education involves devices used to project virtual reality content, such as head-mounted displays, virtual reality headsets, and projectors. Virtual reality in education can be deployed in the cloud, on-premises, and is applied in areas such as residential, academic, and training facilities, among others.
The Virtual Reality in Education Market Research Report is part of a series of new reports that provide statistics on the Virtual Reality in Education Market, including Virtual Reality in the Market Size Global Education Industry, Regional Shares, Competitors with Virtual Reality in Education Market Share, Detailed Virtual Reality in Education Market Segments, Market Trends and Opportunities market, and any other data you may need to thrive in virtual reality in the education sector. This Virtual Reality in Education Market research report provides a comprehensive perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The development of augmented reality (AR) applications by leveraging the upcoming 5G technology is shaping virtual reality in the education market. With its high-speed network, 5G provides a convenient experience and easy access to applications, while 4G technology struggles with the use of virtual or augmented reality in educational applications.
These robotic apps help kids solve learning problems, allowing them to get an education from the comfort of their own home while giving them faster access to cloud-based materials. For example, in March 2021, Fisk University, HTC VIVE, T-Mobile, and VictoryXR partnered to launch the first-ever 5G-enabled interactive VR human cadaver lab for delivery of learning to pre-medical and related majors. to biology.
North America was the largest region in the Virtual Reality in Education Market in 2022. Regions covered in the Virtual Reality in Education Market report are Asia-Pacific, Europe Western Europe, Eastern Europe, North America, South America, the Middle East and Africa.
The countries covered in the Virtual Reality in Education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, the United Kingdom and the United States.
The growing internet penetration will drive the growth of virtual reality in the education market over the forecast period. The internet plays a crucial role in people’s lives today, as a large part of people’s lives are immersed in digital technology. The internet has become an effective platform for delivering virtual lessons due to its consistent interface, low connection cost, and universal appeal.
For example, according to the Internet World Stats report, global Internet users reached 5.1 billion in March 2021. Also, according to the Techjury report, the global online learning industry is expected to reach $325 billion by 2021 penetration is propelling the growth of virtual reality in the education market.
|Number of pages||200|
|Forecast period||2023 – 2027|
|Estimated market value (USD) in 2023||$11.95 billion|
|Expected market value (USD) by 2027||$46.14 billion|
|Compound annual growth rate||40.2%|
Main topics covered:
2. Characteristics of the virtual reality in education market
3. Virtual Reality in Education Market Trends and Strategies
4. Virtual Reality in Education Market – Macroeconomic Scenario
4.1 Impact of COVID-19 on Virtual Reality in Education Market
4.2 Impact of Ukraine-Russia War on Virtual Reality in Education Market
4.3 Impact of High Inflation on Virtual Reality in Education Market
5. Virtual Reality in Education Market Size and Growth
5.1. Virtual reality in education global historic market, 2017-2022, billion dollars
5.1.1. Market Drivers
5.1.2. Market Constraints
5.2. Global Virtual Reality in Education Forecast Market, 2022-2027F, 2032F, Billion USD
5.2.1. Market Drivers
5.2.2. Market Constraints
6. Virtual Reality in Education Market Segmentation
6.1. Global virtual reality in education market, segmentation by component, history and forecast, 2017-2022, 2022-2027F, 2032F, billions of dollars
6.2. Global virtual reality in education market, segmentation by deployment, history and forecast, 2017-2022, 2022-2027F, 2032F, billions of dollars
6.3. Global virtual reality in education market, segmentation by application, history and forecast, 2017-2022, 2022-2027F, 2032F, billions of dollars
- Academic and training institutions
- Other Apps
7. Regional and Country Analysis of Virtual Reality in Education Market
7.1. Global virtual reality in education market, split by region, historical and forecast, 2017-2022, 2022-2027F, 2032F, billion dollars
7.2. Global virtual reality in education market, split by country, historical and forecast, 2017-2022, 2022-2027F, 2032F, in USD billion
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Global Virtual Reality in Education Market